Gameplay Footage
I wrote some code to capture footage of Blorb as it’s being played. Below I’ve provided some animations as well as descriptions to show some of how the game works.
Boxes
Boxes are your most important tool. They can be used to press switches and fill in holes so you can pass over them.
(here you can see the player fill in a hole so it can be traversed, as well as how fans push around boxes.)

(flame-shooting statues can also be used in this way, but are heavier.)
Switches
Properly using switches will be necessary to beat the game. 
(note the pits: they open up once the player steps off of them. The only way to close them up again is to depress all the gray switches simultaneously.)

(depressing all colored switches turns off all lasers of that same color.)

(you’ll need to depress all switches of the same color. Boxes can be used to depress switches)
Death
Be careful or Blorb will die. 
(falling in a pit means game over…)

(flames will turn blorb in a pile of ashes..)

(…and, lasers will zap Blorb.)
Hologram
It will be necessary to harness the power of Blorb’s hologram to get to the very end. 
(the hologram can float over holes and is invisible to flame statues, but the wind from fans will destroy it)

(boxes can block the wind, but you’ll need to be quick.)

(moving into a laser will send the electrical current back to Blorb, zapping him.)
The Hatch
The hatch isn’t complete yet, but you will be able to hop inside and release a robot in the direction of your choosing. Strategy will be needed though because the robot has a mind of its own. When it colliges it turns right. On its third collision it will stop, depressing any switches it stops on. 
James