Blorb Development Blog

Weblog for upcoming Android game in development, "Blorb"; developed by James Daniello.

Blorb is a top-down box-pusher puzzle game. Features include: multiple 'characters' (in way of a hologram of the main character), over 60+ compelling and challenging levels, and a modestly inexpensive price.

Jan 14

Glitches.

Wow, there were some glitches I didn’t realize were in here from a month or so ago when I stopped working on the game that have been a major pain. But, I solved all the known glitches. So, everything is turning out great. That’s the thing about being a programmer that I don’t think a lot of people realize. When you start a project there’s zero lines of code, then you need to write all of the code to make the project complete. This can be hundreds or even thousands of lines of code. It is inevitable that there’s going to be code that does things you didn’t expect. That is the essence of what a glitch is. It’s not that ones a poor programmer, it’s that things often have side effects that weren’t foreseen or intended. I think this is true for anything.

Anyway, enough of the rambling. I’ve been talking to a few possible artists for the game, so progress has been smooth. I’m going to finish up the rest of the placeholder graphics today and maybe I’ll make a post showing all of the graphics and what they do.

James


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