January 2010
5 posts
14 tags
Simple onTouch press and release code for Android...
I couldn’t find anywhere on the web a simple way to tell when the user was not touching the screen, so I figured I’d share my research. If you’re looking for a way to poll user touch screen input, or tell when the user releases or moves a touch, look no further:
Put this code in your View class where gameEngine is where you want the input sent:
@Override
public boolean...
9 tags
Gameplay Footage
I wrote some code to capture footage of Blorb as it’s being played. Below I’ve provided some animations as well as descriptions to show some of how the game works.
Boxes
Boxes are your most important tool. They can be used to press switches and fill in holes so you can pass over them. (here you can see the player fill in a hole so it can be traversed, as well as how fans push around...
11 tags
Glitches.
Wow, there were some glitches I didn’t realize were in here from a month or so ago when I stopped working on the game that have been a major pain. But, I solved all the known glitches. So, everything is turning out great. That’s the thing about being a programmer that I don’t think a lot of people realize. When you start a project there’s zero lines of code, then you need...
9 tags
Working on Boxes
Just programmed for a couple of hours. I took out a few of the glitches that had to do with blowing around boxes with fans and really ironed out how that whole subsystem works in general. It seems to be really solid, but you can still tell the game is on a grid. I’ll have to have some alpha testers mess around with it and tell me if they think it’s fluid enough.
It’s good to be working on the...
This Time for Real
Not to be morbid or a downer, but I figured whoever you are that is watching the progress of Blorb should know that there was a death in my family. Because of this, work on the game was put on hold as I sorted our personal matters. On top of that, I had a job designing and programming a website that I had to attend to. But, life will always find a way to resume, and for me it has.
Today, I...