November 2009
8 posts
Work Will Now Resume
After a short hiatus because of some personal affairs, I’m resuming work on the engine. I didn’t get to work on it for the last week so I’m a little behind. However, here’s a couple of screen shots of some of the new things (using the dummy graphics) that I didn’t get a chance to post yet.
[Here you can see the flame statues which can be pushed around as well as...
New Artist
So, it seems I found a prospective artist. He does some great work and I’ll be sending him over the dummy graphics in the next couple of days to rework.
James
7 tags
The Pixel Tutorial →
Here’s a great tutorial for designing pixel art. I don’t have much experience but I get by, and from what I know everything in this article rings pretty true. If you know any other great resources be sure to let us know!
7 tags
Simple Java Android Game Loop
So, you want to program a steady game? This post is specifically about programming in Java for the Android, but the concepts can be applied to any game in any language. This post explains how to write a gameLoop() that allows a lot of control without using a refreshHandler or without calling the invalidate() method to force the game to draw (which can do so at an inconstant rate). It also explains...
8 tags
Developing for the Android using Netbeans
If you’re like me than you prefer to use Netbeans as your Java IDE. While Eclipse is more suited for developing on the Android (by all means use it if you’re already comfortable with it), Netbeans can be used as well.
To do so, follow this link:
http://wiki.netbeans.org/IntroAndroidDevNetBeans#section-IntroAndroidDevNetBeans-InstallingTheAndroidPluginsForNetBean
Or, better yet,...
Welcome
This weblog for the development of ‘Blorb’ is multi-purposed:
I’ll be sharing info about ‘Blorb’ and its features
showing the game development cycle of a typical game
sharing snippets of Java code for developing on the Android
and just generally exposing Blorb to the world
Stay tuned for info on ‘Blorb’!
-James Daniello