October 2010
1 post
Blorb is on Hold
Until I get my hands on an android (and it isn’t a priority), Blorb will be on hold. I have two other projects which are taking the lead in my life (along with school). It’s just not possible to develop a game for a system without being able to test on it. So, if you’re interested in my other games check out http://devblog.projectmoldering.com
January 2010
5 posts
14 tags
Simple onTouch press and release code for Android...
I couldn’t find anywhere on the web a simple way to tell when the user was not touching the screen, so I figured I’d share my research. If you’re looking for a way to poll user touch screen input, or tell when the user releases or moves a touch, look no further:
Put this code in your View class where gameEngine is where you want the input sent:
@Override
public boolean...
9 tags
Gameplay Footage
I wrote some code to capture footage of Blorb as it’s being played. Below I’ve provided some animations as well as descriptions to show some of how the game works.
Boxes
Boxes are your most important tool. They can be used to press switches and fill in holes so you can pass over them. (here you can see the player fill in a hole so it can be traversed, as well as how fans push around...
11 tags
Glitches.
Wow, there were some glitches I didn’t realize were in here from a month or so ago when I stopped working on the game that have been a major pain. But, I solved all the known glitches. So, everything is turning out great. That’s the thing about being a programmer that I don’t think a lot of people realize. When you start a project there’s zero lines of code, then you need...
9 tags
Working on Boxes
Just programmed for a couple of hours. I took out a few of the glitches that had to do with blowing around boxes with fans and really ironed out how that whole subsystem works in general. It seems to be really solid, but you can still tell the game is on a grid. I’ll have to have some alpha testers mess around with it and tell me if they think it’s fluid enough.
It’s good to be working on the...
This Time for Real
Not to be morbid or a downer, but I figured whoever you are that is watching the progress of Blorb should know that there was a death in my family. Because of this, work on the game was put on hold as I sorted our personal matters. On top of that, I had a job designing and programming a website that I had to attend to. But, life will always find a way to resume, and for me it has.
Today, I...
November 2009
8 posts
Work Will Now Resume
After a short hiatus because of some personal affairs, I’m resuming work on the engine. I didn’t get to work on it for the last week so I’m a little behind. However, here’s a couple of screen shots of some of the new things (using the dummy graphics) that I didn’t get a chance to post yet.
[Here you can see the flame statues which can be pushed around as well as...
New Artist
So, it seems I found a prospective artist. He does some great work and I’ll be sending him over the dummy graphics in the next couple of days to rework.
James
7 tags
The Pixel Tutorial →
Here’s a great tutorial for designing pixel art. I don’t have much experience but I get by, and from what I know everything in this article rings pretty true. If you know any other great resources be sure to let us know!
7 tags
Simple Java Android Game Loop
So, you want to program a steady game? This post is specifically about programming in Java for the Android, but the concepts can be applied to any game in any language. This post explains how to write a gameLoop() that allows a lot of control without using a refreshHandler or without calling the invalidate() method to force the game to draw (which can do so at an inconstant rate). It also explains...
8 tags
Developing for the Android using Netbeans
If you’re like me than you prefer to use Netbeans as your Java IDE. While Eclipse is more suited for developing on the Android (by all means use it if you’re already comfortable with it), Netbeans can be used as well.
To do so, follow this link:
http://wiki.netbeans.org/IntroAndroidDevNetBeans#section-IntroAndroidDevNetBeans-InstallingTheAndroidPluginsForNetBean
Or, better yet,...
Welcome
This weblog for the development of ‘Blorb’ is multi-purposed:
I’ll be sharing info about ‘Blorb’ and its features
showing the game development cycle of a typical game
sharing snippets of Java code for developing on the Android
and just generally exposing Blorb to the world
Stay tuned for info on ‘Blorb’!
-James Daniello